10 Video Game Developer Roles You Didn't Know Exist

3. Accessibility Designer

Batman arkham city
Sony

As the needs of an increasingly physically and mentally diverse audience come to light, so too do development teams need to stay on top of various ways to minimise barriers to entry.

Accessibility was, once upon a time, considered as an afterthought, a footnote of design consideration after the main game's design was complete. Now, however, most teams give heavy consideration to the accessibility of features as they're initially designed. For example, quick-time events might not pose much of an issue to a physically-abled individual, but for someone with a neurological or motor condition, it might stop them being able to play beyond that point.

It's at this point where designers could ask, "how important to our game actually ARE QTEs?"

Having a designer dedicated to accessibility ensures a multitude of conditions are considered as the game is designed from the get-go, with things such as colourblindness considered for colour palette, subtitle options for the deaf, and much more.

Typically split between addressing accessibility concerns on the fly with other designers and researching new ways to make mechanisms more user-friendly, accessibility designers need a high degree of creativity as well as a knowledge of human physiology/psychology to be successful in their role of bringing games to more people.

After all, leaving just one person out of having fun - for a condition that isn't their fault - is one too many.

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.