10 Video Game Difficulty Modes That Are Utterly BROKEN
2. Crushing Difficulty - Uncharted 4: A Thief's End
Crushing difficult has always been a massive challenge in the Uncharted games, though the fourth main game took this to such absurdly punishing extremes as to suggest that Naughty Dog hadn't actually tested it much.
Throughout the series Crushing difficulty has made combat supremely more challenging by halving the damage Nate deals to enemies while doubling the damage he receives.
In A Thief's End this extended to the stealth meter being disabled, as well as enemy tagging, requiring players to rely entirely on their own situational awareness.
While Crushing has always represented a massive challenge to players, in Uncharted 4 it was more obvious than ever that the game hadn't been designed around such an outrageous degree of difficulty.
There are numerous levels where the sheer number of enemies will be overwhelming to about 99.98% of players, while the game is stingy with ammo to a frankly indecent degree, and those attempting to harness Nate's acrobatic abilities will be "rewarded" with a hasty death.
The exploding mummy room from the game's 19th chapter - a fairly straight-forward sequence on lower difficulties - is rendered a controller-throwingly infuriating farce on Crushing, enough that players may well give in for the sake of their skyrocketing blood pressure.