10 Video Game Difficulty Modes That Are Utterly BROKEN
3. I Am Death Incarnate Difficulty - Wolfenstein II: The New Colossus
Many players were taken aback by how difficult Wolfenstein II: The New Colossus was even on more "reasonable" difficulties, though the highest difficulty available at the start of the game, I am death incarnate!, somehow manages to one-up God of War in feeling like an abject chore.
Basically every enemy you encounter has pitch perfect aim and will make short work of you if given a nanosecond of an opportunity. Enemies will kill you in just a couple of shots while requiring a full hail of bullets to go down themselves.
It turns what should be a fun Nazi-killin' romp into a totally dull slog, where the gonzo flow of combat players want from a game like this, even on higher difficulties, is fatally interrupted.
The part of the game sure to break even the most hardened player on this difficulty is the courthouse battle, which is a car crash of grenade spam and enemies spawning seemingly out of nowhere. Making it through is far more about luck and persistence than actual skill - is that really what anyone wants?
Unsurprisingly many players simply resorted to save-scumming to make their way through it, and yet, I am death incarnate! isn't even the hardest difficulty in the game.
Those precious few who force themselves to the end of this mode will unlock Mein leben difficulty, a basically parodically insane mode which touts the same parameters as I am death incarnate!, but with the added rub that death is permanent and saves are disabled.
Basically, you have to beat the game without dying. And yet, Mein leben seems enough like a joke difficulty that it doesn't feel genuinely broken, because is anyone actually supposed to get past it? I am death incarnate! on the other hand, feels desperately in need of a polite nerf.