10 Video Game DLCs That Burned Their Fanbase
2. Stuff Packs And Much, Much More - The Sims
The Sims, everyone's favourite utterly decadent Stepford Wives simulator, is a global phenomenon. That's not even hyperbole. Its first instalment, essentially SimCity if it was zoomed in on one single household, was a fairly earnest entry, whose critically acclaimed expansion packs added new game mechanics, careers, items and features amongst others.
The Sims 2 was similar, with each expansion bringing massive new neighbourhoods, fantasy creatures and much more. However, the addition of "stuff packs", essentially more household items that needed to be bought, raised some suspicion. The Sims 3 once again bombarded players with even more expansions and even more Stuff Packs, and while the game was rich with content, it was beginning to feel bloated and more than a little like a cash grab.
Then came The Sims 4. The base game itself had been stripped of content and contained significantly less than its predecessor at launch, and players were expected to buy 16 Stuff Packs, many of which had been key features of the previous games. The entire game is built around its paid DLC, limiting even the most basic content to players as shallow and money-driven as its own characters.