10 Video Game DLCs That Burned Their Fanbase
1. Fallout 1st - Fallout 76
How fitting it is to bookend this list with Bethesda Softworks, a company that in recent years has slipped from pioneering lovingly crafted single-player RPGs to botching their launches, betraying their player base and butchering their own IPs with all the elegance of a man falling down a spiral staircase.
Fallout 76 is bad. Really, really, atrociously bad. Many fans were already unhappy at the direction Bethesda were taking the Fallout series, increasingly favouring action over RPG mechanics, but 76's buggy, rushed, threadbare online shooter brought a new level of ire.
After weathering endless (totally legitimate) grievances and suggestions from players who felt ripped off by the cynical mess they had been given, Bethesda proudly announced that they had taken many of these requests into account and would be implementing them. Casting back the curtain, they revealed that private servers, unlimited scrap storage, a placeable fast-travel point and much more was available... with Fallout 1st, a subscription service that cost £99 a year. And of course, in true Bethesda style, it didn't work properly. The private servers weren't properly private and a bug caused the scrap storage to delete players' scrap. That is undoubtedly the height of greedy, underhanded sh*thousery.