10 Video Game Enemies That Were Totally Out Of Place

Nothing makes sense about these monsters.

yakuza 7 clara chimp
Sega

An enormous amount of effort goes into making even the worst video game feel like a singular, unified artistic version, where its various aesthetic, gameplay, and narrative components compliment each other rather than clash together awkwardly.

And then there are those rare games that say "screw all that" by offering up elements intended simply to befuddle players, leaving them questioning how something so left-field made it into the final game in the first place.

In the case of these 10 games, we're talking about enemies which just felt completely out of place compared to everything else on display - not simply odd enemies, but those that didn't even remotely suit the tone, style, or vibe of the game otherwise.

In some instances this was a clear attempt by the developers to toy with players, while in others it was more likely an effort to do something different that ultimately went a little too far.

Whatever the intent, these video game enemies are quite unlike anything else each game presents, for better, worse, or merely WTF. And once these mobs were seen, they certainly couldn't ever be unseen...

10. Killer Flowers, Unicorns & Teddy Bears - Diablo III

yakuza 7 clara chimp
Blizzard

Though Diablo III is largely jam-packed with hideous, badass monsters with names like Skeleton King, Sand Wasp, and Herald Of Pestilence, the game's famed Whimsyshire level hits a little bit differently.

Whimsyshire is effectively an Easter egg level in the game not dissimilar to Diablo II's hilarious Secret Cow Level - an incongruously colourful land filled with toys, happy clouds, and sweets.

The enemies, meanwhile, come in the form of Unicorns, Teddy Bears, and Pink Flowers...which players can still pound into a bloody paste despite the deceptively cutesy aesthetic on offer.

Blizzard reportedly made Whimsyshire as a response to those who felt Diablo III's art style was too peppy compared to its darker predecessors, creating as much of an intentional clash with the game's prevailing aesthetic as possible.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.