10 Video Game Enemies We Can't Believe Got Cut

6. Persona 2 - Devil Joker

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ATLUS

The major plot drive of Persona 2: Innocent Sin is the idea of words transforming the real world.

It’s used by the game’s main antagonist, Joker, and then is half-used against him when it comes time to face off with him. With different NPCs calling the character both an ‘angel’ and a ‘devil’, thus begins a rumour which can change reality. As players get set to stand off against him, he takes an ‘angel’ form.

The ‘devil’ form however, never comes and defeating him just moves the story onwards. So wait, what gives?

Artwork for the devil form does exist and rather uncomfortably seems to imply that such a thing would’ve split Angel Joker in half to appear. Furthermore, existing in the data for Persona 2 is indeed a Devil Joker sprite, set of stats and even more unfortunately some really cool, unique skills.

Considering that turning rumours into reality is such a core part of not just Persona 2 but Joker’s character specifically, it feels like an incredible shame that the Devil side of this rumour didn’t come to fruition. It’s not just an awesome and gnarly boss design that we didn’t get to go up against, it’s integral for the overall arc of the character.

Be it time, money or storage space demands; Persona 2 is still a beloved title but it’s hard to believe that such an important part of the game got shelved for whatever reason.

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The Red Mage of WhatCulture. Very long hair. She/they.