10 Video Game Features Every Title Should Have Stolen

5. Varied NPC Behaviour - I Am Alive

I Am Alive
Ubisoft

It can be tricky to give NPCs any semblance of seeing like actual people. There are often so many of them that most of the time they repeat character models, voicework, and behave in pretty predictable ways. Either they’re totally innocent, going about their little NPC lives, or they’re shooting at your face in which you’re totally within your rights to shoot at that face.

Things are a little more complicated in the 2012 action-adventure survival game I Am Alive.

Remember that one? The one with all the climbing and the very threatening stamina bar? Well it also has a very cool feature where other survivors in the post-apocalypse will treat you differently depending on their circumstances and equipment.

Unarmed NPCs will leave you alone, pointing your gun at an NPC who has a knife but not a gun will cause them to throw their hands up and surrender, and you can even ammo bluff, which is essentially holding someone up even though you don’t have any bullets.

It becomes a pretty important balancing act to master as the game goes on and it works perfectly for its setting.

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Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.