10 Video Game Features Every Title Should Have Stolen

4. Pause-Able Cutscenes - Death Stranding

Death stranding
Kojima Productions

If there was ever a game to implement this sorely needed feature it makes sense for it to have been Death Stranding and the more recent titles of the Yakuza series. Both are famous (or infamous depending on your perspective) for having incredibly long cutscenes. Incredibly long cutscenes that are often stacked up against other, equally long cutscenes.

Fortunately, though, should the phone ring you won’t be stuck having to miss the whole thing and wonder what on earth you’re doing or why because these games put in a pause button.

Honestly, a pause function for cutscenes should absolutely be something that all other games across every genre have stolen by now, but it’s still not the case. Fingers crossed that changes.

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Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.