10 Video Game Features Every Title Should Have Stolen

4. Pause-Able Cutscenes - Death Stranding

Death stranding
Kojima Productions

If there was ever a game to implement this sorely needed feature it makes sense for it to have been Death Stranding and the more recent titles of the Yakuza series. Both are famous (or infamous depending on your perspective) for having incredibly long cutscenes. Incredibly long cutscenes that are often stacked up against other, equally long cutscenes.

Fortunately, though, should the phone ring you won’t be stuck having to miss the whole thing and wonder what on earth you’re doing or why because these games put in a pause button.

Honestly, a pause function for cutscenes should absolutely be something that all other games across every genre have stolen by now, but it’s still not the case. Fingers crossed that changes.

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Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.