10 Video Game Franchises Microsoft Needs To Win The Console War
8. Fable
Once great and now spectacularly off the boil, Fable was initially an extremely enjoyable fantasy tale more English that wide-moustached bloke on a horse eating a crumpet, but since the high-point of part two it then had a wobbly finale in three, and with Fable's Heroes and The Journey (the latter a broken Kinect affair), the fact the series hasn't been strong since 2008 is all too easy to recall. Part of the problem is the maniacal narrative-mastermind Peter Molyneux has left, and although he's 'one of those guys' that rile just as many people as they please, his gentle-voiced touch on the series has just been noticeably missing since. As much as another fantasy romp would be serviceable, it needs to have more in common with what's gone before. When Molyneux first talked about introducing a canine companion you'd have zero direct control over, everyone thought he'd gone a bit mad - but that led to one of the best interactions you'd ever have with an in-game creature. Let's have more riskier ideas like this, and more that really made Fable what it was.