10 Video Game Franchises That ALWAYS Get It Wrong

6. Resident Evil

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Capcom

Coming off one of the most defining releases of its day in Resident Evil 4, Capcom made the decision to strip the series of its survival horror roots and gothic settings in favour of increasingly action-packed, cinematic entries in RE5 and RE6. And their ratings tanked because of it.

It threw Capcom into a five-year rethink, resulting in Resident Evil 7: Biohazard.

Biohazard singlehandedly put the series back at the forefront of the industry, with its small collection of characters, one single location and stripped-back survival horror gameplay creating an authentic and genuinely scary experience.

Its sequel, Resident Evil Village, was hotly anticipated and looked set to expand on the formula set out by Biohazard in a creepy gothic European setting. The best part of Village comes during the opening sequences when players are forced to navigate through various buildings and dilapidated village areas, terrified of every bird or scarecrow because they are so vulnerable.

And yet, even in these "high" points for the franchise, Capcom still had to throw in grandiose encounters no one asked for.

In Biohazard, players are forced to face off against an overly mutated version of Jack Baker. In Village, even the elegant Lady Dimitrescu was turned into a giant winged-dragon creature for her final battle. Not only do these two fights feel out of place with the characters and the tones of their respective titles, but they are easily amongst the most polarising moments in the games amongst fans.

Too bad Capcom still haven't learned big guns and big monsters don't equal more fun.

Contributor
Contributor

Horror fan, gamer, all round subpar content creator. Strongly believes that Toad is the real hero of the Mario universe, and that we've probably had enough Batman origin stories.