10 Video Game Franchises That ALWAYS Get It Wrong
5. Castlevania
Bursting onto the scene on the Nintendo Family Computer Disk System, Castlevania has been entrenched in the video game industry for over thirty-five years now. Like Mega Man, the series garnered a solid reputation amongst gamers for its gruelling difficulty, but sadly, Konami would lose sight of its gothic side-scrolling roots the longer the series went on.
1997's Symphony of the Night was the defining point of the franchise, trailblazing the Metroidvania genre but changing the landscape for entries going forward.
With spin-offs, remakes and remasters all spawning from the success of the Castlevania name, the brakes were well and truly ripped off and tossed aside. Unfortunately, that has led to a slew of titles making their way onto shelves that have fallen well short of standards.
The likes of Castlevania Chronicles, Lords Of Shadow 2, Harmony Of Despair and Judgement have all been released on different systems and have all attempted to do something different. But, from games coming without Ayami Kojima's distinct art style, to being ported so much that the shine has been eroded entirely, Castlevania is one of those names that has become synonymous with taking its eyes off the ball.