10 Video Game Franchises That Keep Making The Same Mistake

6. Too Much Busywork - Assassin's Creed

Resident evil ending
Ubisoft

It's impossible to argue with the success of the Assassin's Creed franchise, which over the last 14 years has released a dozen mainline games and near-countless additional spin-offs.

The stealth-based action-adventure gameplay clearly works, though the series' transformation into an out-and-out RPG in recent years has only ramped up the array of tedious busy-work on offer.

To varying degrees, the last few Creed games have relished flooding the map with icons that are, frankly, exhausting to look at, let alone follow-up.

It is open-world fatigue in a nutshell, and though the recent Assassin's Creed Valhalla offered up a more streamlined map system, the game itself was still jam-packed with repetitive missions in a stamina-sappingly overlong campaign.

Everything in these games is designed to keep you playing for longer and be forever jacked in to the Assassin's Creed ecosystem, even if so much of it is a bloat-filled chore.

But the reliable predictability of the game's Content may well explain why the series continues to sell so well - when games cost up to £70 nowadays, people want to know what they're getting and that it'll last them a damn long time.

Quality and diversity, though, often seem to be secondary concerns.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.