10 Video Game Franchises With ZERO Bad Entries
5. Super Smash Bros.
Super Smash Bros. immediately caught everyone's attention, since it enabled up to four players to pound each other to a pulp, while playing as iconic Nintendo characters, like Mario, Donkey Kong, Kirby, and Pikachu.
Now, if HAL Laboratory made a generic fighting title with recognised video game characters, it still would've made money, purely because of the branding.
But the creator, Masahiro Sakurai, wanted Super Smash Bros. to be a gamechanger, encouraging him to devise a uniquely brilliant fight system. Instead of depleting your opponent's health bar, the players need to keep battering their rivals until they're weak enough to hurl off the stage. Even though the controls couldn't be simpler, this mechanic made the players focus on strategy, which became a major selling point.
Although the first entry was decent, Melee stepped things up a gear. More fighters. More attacks. Hundreds of collectibles. Most importantly, you could play as Mr Game and Watch.
Although the story wasn't a big deal at first, Brawl changed everything by giving players a colossal campaign mode.
After that, we were given two Smash entries simultaneously for the Wii U and the 3DS.
Shortly after Sakurai apparently stepped away, he brought out the biggest entry yet, Super Smash Bros. Ultimate. Boasting 89 playable characters, tons of modes, online challenges, and a gargantuan campaign, Ultimate gave us everything we desired.