10 Video Game Mechanics That Make No Sense

6. Locked Doors As Major Obstacles

Assassin's Creed
Capcom

There's perhaps no more basic or elemental video game puzzle than trying to open a door after finding that it's locked.

Typically this means you're off to find the key or, in the case of the Resident Evil franchise, complete a series of convoluted puzzles that maybe, just maybe, will eventually net you a key.

It's a long-held video game staple - a brick wall intended to slow the player's progress towards the next narrative beat or boss fight, even if it really doesn't make that much sense.

There's nothing more ridiculous than a pathetic, flimsy wooden door preventing you from continuing on your adventure, especially if you're touting a massive arsenal of weaponry which should conceivably be able to just blow a huge hole through the damn thing.

This is especially irritating when dealing with padlocked gates, where the game won't simply let you shoot the padlock and pass through.

Gamers are so acquainted with this silliness at this point that they're basically conditioned to just accept it, even though it's fundamentally absurd.

At least make the doors look like they're made out of triple-reinforced steel or something, right?

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.