10 Video Game Myths We All Stupidly Believed As Kids

1. Bringing Aeris Back In Final Fantasy VII Final Fantasy VII raised the bar for both its franchise and its genre in terms of optional side quests, storytelling, customizing, and more - no two play throughs ever had to be the same while following the same plot points and major events. One such major event is the death of Aeris, one of the protagonists, Cloud's, main love interests in the game. Aeris' character was warm, forgiving, friendly, and knowledgeable so when the villain Sephiroth unexpectedly kills her at the end of disc one of the game it was not only shocking, but painful as you couldn't help but love the pixelated sweetheart. In a game with the scope of Final Fantasy VII, it isn't a shock that fans would immediately begin to search for a way to resurrect their fallen comrade - after all when a character is felled in a battle you need only employ a Phoenix Down to revive them. With Aeris we went through all the stages of grief and denial lasted the longest. Gamers relentlessly searched for ways to bring her back, aching for clues on how to do it. Aeris has a final "Limit Break" that would require a lot of work to attain only on disc one, she foreshadows being in other parts of the game asking to be on an Airship one day (an event which doesn't transpire until after she's gone), and also the main character's general heartbroken nature following her demise just to name a few clues. This emboldened the quest. Suffice it to say, Aeris cannot be brought back. There is a tease of her revival at the end of the game where the player can see Aeris against a black background waiting expectantly... but it doesn't mean much. This fact is all but confirmed in the FF7 franchise follow-ups Dirge of Cerberus where Aeris is mentioned but never seen, and the movie Advent Children where she continually returns as a ghost. It seems the intended result was for gamers to be taught a terrible life lesson about falling love with half-blooded psychic girls from the slums of dystopian cities in our battle against our mentors turned arch nemesis during our quests to save the world from maniacal aliens and looming magic meteors. A useful lesson indeed.

Contributor
Contributor

Brandon grew from the awkwardness of his youth into the awkwardness of his adulthood. He is the author of the Eat Your Serial Press title "Ten Years Gone: Pomp and Circumstance" and is a contributor on Maglomaniac, Polite on Society, and What Culture.