10 Video Game Origins You Never Knew

1. Star Fox's Gameplay Was Inspired By Shigeru Miyamoto's Visit To A Shrine

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While by modern standards the original 1993 Star Fox might seem like a relatively straight-forward rail shooter, designer and producer Shigeru Miyamoto received inspiration for the game from a most unexpected source.

While walking around Kyoto's Fushimi Inari-taisha shrine - only around a 15 minute walk from Nintendo's main HQ - he ended up at the famous Senbon Torii gates, a series of winding arches which would guide walkers along a twisty path.

This gave Miyamoto the idea of creating a rail-like path which players would fly along while having to pass through gates, and better still, the surrounding shrine area is also not-so-conveniently adorned with idols of foxes. You can see how he got there.

It's often said that Miyamoto incorporates simple life experiences into many of his games - The Legend of Zelda, for example, was influenced by his childhood spent in the Kyoto countryside - and that may well be the true root of his undeniable genius. Clearly, it paid off once again with Star Fox.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.