10 Video Game Problems That Piss EVERYONE Off

1. Padding Gameplay Hours And Hours

Bioshock Infinite
EA

It's almost a universal rule in gaming that every game needs at least one sequence that is awkwardly implemented, frustratingly designed, and completely out of place from the game you had been playing up to that point. Final Fantasy 15 suddenly becoming a stealth game for an entire chapter; having to drop everything you're doing to shoot asteroids in Dead Space; or, two words: Blitz. Ball.

It feels like the game stops and says, "And now for something completely different." Except instead of a classic Monty Python sketch, you're treated to a confusing sequence that feels like an afterthought. And usually, that's because it is.

Often these kinds of segments are made to satisfy publishers in order to lengthen the game so they can tout "over 30 hours of gameplay" even when several of those hours are spent in instant-fail segments you only solve through trial and error.

Publishers really need to learn that less is more. If you finish a game and wish there were more of it - that's a really good thing! If you finish a game and think, "Thank God I never have to do THAT again" - not so good, is it?

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Contributor

At 34 years of age, I am both older and wiser than Splinter.