10 Video Game Problems That Piss EVERYONE Off
3. Forced Linearity In Open World Games
One of the main points of open world game design is player agency. The freedom to use the vehicles you want, the weapons you want, and go where you want to go. The original Assassin's Creed, while certainly with its faults, nailed this approach to freedom. You had a target and a location and the rest was completely up to you.
So when an open world game demands that you do something a certain way, it feels like a betrayal. Say there's a mountain you can see but can't climb. But through persistence and invention, you manage to find some way to the top, only to find that there's nothing there, because the gameplay trigger that's supposed to go off will only happen when you get up there a certain way at a certain point in the game. You know the item you need is supposed to be up there, but it only spawns if you get up there a certain way.
Even though you just spent an hour puzzling together a way to overcome this obstacle, it ultimately doesn't matter, because later the story will just send you up there with zero effort.