10 Video Game Remasters That Pissed Off Fans
Mario 64's "remaster" was a joke.
Remastering a beloved game sounds like a win-win. Because of the nostalgic factor, re-releasing a tuned-up version of a classic seems guaranteed to make money.
If the minor issues of the original have been corrected, there's nothing stopping the remaster from being superior in every way. And if the latest version has enhanced graphics, new modes, and added features, how can you possibly say no?
And yet, there are so many examples where the remaster turns out dramatically worse than its predecessor. Sometimes, these do-overs have more game-crashing glitches than their original counterpart.
Other times, they suffer worse loading times and framerate drops, despite being on a next-gen console. Although some ports redo everything from the ground up, there are developers that put in minimal effort and yet, expect consumers to pay full price, even if the game is decades old.
If you were thinking about checking out a remastered version of a title you deeply cherish, caution is strongly advised. If the game in question is on this list, it might be less painful to just stick with the original.
10. The Legend Of Zelda: Skyward Sword
The biggest selling point of Legend of Zelda: Skyward Sword was the Wii Motion Plus. The device's hypersensitivity allowed the player to have far more precision with Link's movements, especially while wielding his sword.
At least, that was the idea. Although SS was criticised for tedious backtracking, repetitive bosses, and Fi... just in general, the Motion Plus' imprecision received the most disapproval.
But when Skyward Sword was remastered for the Switch, many glaring issues were remedied. An autosave was included, the overly long cutscenes were skippable, and Fi's fruitless hints could now be disabled. (Whoever made that possible deserves at least five promotions.)
If you were hoping Nintendo figured out how to implement the motion controls with the Switch's JoyCons, I'm afraid it's not so. Even though the developers had a decade to perfect the technology, they're just as inconsistent as before.
Annoyingly, that's not the only element that Nintendo screwed up. To cut down on backtracking, the developers allowed the player to teleport to the hub, Skyloft, whenever they wanted.
However, you have to purchase an Amiibo that cost $24.99 to use this option!! The decision to put this mechanic behind a pay-wall wasn't just insulting, but greedy.
With the benefit of hindsight, it would've been easier if Nintendo had released a Twilight Princess remaster instead.