Plot twists and major story reveals are an integral part of gaming, much like they are in a good movie. For every Citizen Kane's "Rosebud is his sled" we've had some cracking comparisons: Bioshock's "Would you kindly?" or that Konrad was dead all along in Spec-Ops, to name but two.
But to every yin there must be a yang, for every up there is a down. And as you'll see from these examples, they are so far down on the shock-o-meter that they're just downright embarrassing.
It's always fun to play a guessing game when it comes to story-driven games. It's nice to sit there and work out who may be a secret baddie, or if there's even a twist at all, providing no one's already spoilt it for you.
However, some are so blatantly obvious that you've got to wonder who's patting themselves on the back for it. Worse still, when it's not so much obvious but just plain insulting that it makes you question why you bothered to get this far at all.
- Spoilers within -
10. Betrayal - Dishonoured
Silent protagonists are all well and good for us, as players, to project ourselves into... or something. The drawback is that you can shout, "Hell no, I don't want to be a loose end" until you're blue in the face and it'll still play out the same.
As is the case with Corvo Attano in the first Dishonoured: wrongly accused of a crime he didn't commit, he's rescued from imprisonment by a band of loyalists. The loyalists know what happened and set Corvo and his skills to right the wrongs the new leaders have put into place.
And as expected, these do gooders can't have any loose ends and subsequently try and bump our anti-hero off, lest he spoil their plans. So when the halfway point rolls round and the "good guys" are celebrating, and Corvo is offered a drink, every instinct screams, "Run away!".
But you can't. You have to accept the drink, accept the poisoning with a crud-eating grin and accept the fate we all knew was coming.
At least Samuel the boatman was on our side.