10 Video Game Rooms You Should NEVER Enter

Do NOT go in there.

Silent Hills Pt
Kojima Productions

Despite all the praise players can put towards beloved games, it’s rare to see someone enjoy the whole experience. We’ve all had those moments where people talk about their "all time favourite", but still mention certain aspects with total dread.

It can be as simple as bad design, like Ocarina Of Time’s Water Temple, or it can be a particularly unnerving moment. But quite often, all it takes to stick in your memories is a single room.

Horror games are the best example, utilising atmospheric elements to install a sense of fear, not helped by the smaller environment. After all, less is more and developers know it.

That’s not to say other genres can’t pull off these moments, though. Far from it.

When they aren’t trying to frighten you, these rooms are standout segments for a big challenge; something more personal or just outright bizarre, occasionally packed with an unexpected message.

Or it's just an oversized demon with giant claws, ready to mulch you into paste.

There’s are a lot of rooms that players regret their visits to, optional or mandatory, and here are just a few that successfully left their mark.

10. The Stanley Parable – Serious Ending

Silent Hills Pt
Galactic Cafe

The Stanley Parable may have begun as a Half-Life 2 mod by Galactic Café, but it quickly took a life of its own, seeing a standalone remake in 2013 to critical acclaim. Still utilising the Source Engine, players soon learned it shared similarities with another Valve game, Counter-Strike: Global Offensive.

CSGO players will be familiar with the SV_CHEATS 1, which provide server admins a set of built-in cheat commands like 'no recoil' or 'god mode'. Achieved by entering codes into the developer console, Stanley Parable players soon attempted the same, trying to uncover the game’s wider secrets.

Galactic Café anticipated players would attempt this, so upon entering the code, Stanley gets teleported to the Serious Room and the Narrator then reprimands him, and you. There’s no means of leaving, forcing you to restart.

Ending up here a second time sees the Narrator scorn you for not learning your lesson.

Unlike a lot of rooms on this list, you’d never end up here normally and it serves as a valuable lesson about cheating.

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