10 Video Game Sequels That COMPLETELY Changed Genre
7. Fallout 3
Fallout's change to a first person perspective was so long ago that it's hard to recall a time where it wasn't the case.
What is now one of gaming's big hitters, Fallout's beginnings are far more humble than Todd Howard's grand persona would have you think, being developed by Black Isle Studios until Bethesda took the reins for its third entry.
Replacing the 2D isometric graphics with a first person perspective, Bethesda's maiden effort in the series was radically different to previous entries, as Fallout and its sequel each operated using action points, which were to be used to engage in combat scenarios.
Perhaps an attempt to future-proof the series to fit the shooter-heavy AAA landscape, Fallout 3 embraced real time action while simultaneously paying homage to its roots by including a layer of strategy by way of the V.A.T.S system, a series mainstay from here on out.
The change proved commercially vital, as Fallout 3 massively outsold its series elders on its way to becoming one of XBOX 360, PlayStation 3 and PC's most beloved titles.
Fallout would find huge success with subsequent sequels, sure, but it simply wouldn't have been so without the courageous leap that Bethesda took with the third game.