10 Video Game Sequels That Fixed NOTHING

9. Fallout 4

Tomb raider shadow of darkness
Bethesda

Fallout 4 was certainly popular on launch, and some players certainly reaped some enjoyment out it, mostly notably from the refined shooter gameplay, which brought the franchise more in line with other first person contemporaries.

Yet this highly-anticipated title fell woefully short. Longterm fans lamented the fact that Fallout wasn't an RPG anymore, but an FPS with light elements of the series pedigree.

So much was streamlined, from the removal of the skill system to the inability to play as the villain in the Commonwealth Wasteland. The aging Creation Engine certainly didn't help, as Bethesda's reputation for bugs galore continued. Some would argue that Fallout 4 repackaged assets from Skyrim and threw them in liberally.

The overarching problem was how Bethesda Game Studios concentrated too much on artificial components that added little to the RPG experience. Fallout is widely known and beloved for its role-playing.

Mini-games on your pip-boy? Nothing but a time waster. Constructing your own settlements? The building works well enough but it doesn't add to player choice or affect the story.

As a result of these baffling choices, Fallout 4 became the first in a long saga that saw Bethesda plunge to the bottom of the barrel.

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A tough but fair writer and critic broadly covering games, movies and just about every type of entertainment media. Spent a good part of the last seven years blogging and more recently, making amateur videos under "The Cainage Critique". You can follow my work on my website https://robc25.wixsite.com/thecainagecritique and my YouTube channel at https://www.youtube.com/channel/UCftJ6WcozDaECFfjvORDk3w