10 Video Game Sequels That Fixed NOTHING

6. Tomb Raider: The Angel Of Darkness

Tomb raider shadow of darkness
Eidos

Continuing our list is another entry in a popular franchise that failed to make the jump to next-gen systems. Lara Croft's sixth adventure, once again developed by the British studio Core Design, aimed to to go in a different direction in order to compete with other action titles.

Following a mixed response to Tomb Raider: The Last Revelation and Chronicles, many fans initially hoped Angel of Darkness would be a strong return to form. On new more powerful consoles, what could go wrong?

The final product begged to differ. Clunky controls and a baffling inclusion of RPG elements hampered the title from the word go. The latter was especially damaging as it stopped the titular archaeologist from performing actions she had done in past games without issue.

Its hackneyed development cycle resulted in two delays and in the end, Tomb Raider: The Angel of Darkness was such a flop that it ended up closing Core Design. Despite its surprisingly deep story and aggressive marketing campaign, it still stands as the weakest of the mainline Tomb Raider games, replacing its action-platforming core with unbelievably tedious systems that weren't tested before general consumption.

It would take a new developer, Crystal Dynamics, to bring the series back to prominence in 2006.

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