10 Video Game Sequels That Made Everything Worse
8. Halo 5: Guardians
Though many fans hoped that Halo 5: Guardians would cement 343 Industries as the confident caretakers of the FPS franchise following the slightly uneven Halo 4, it sadly only further shook faith in their ability to deliver a product worthy of the namesake.
Despite being marketed on the strength of a campaign which would pit Master Chief against Spartan Locke, the bulk of the single-player mode shoves Chief to the sidelines, while even the much-ballyhooed showdown with Locke is a massive anti-climax.
Many fans also took umbrage with both the addition of iron sights aiming and the portrayal of Cortana, which was perceived as inconsistent with previous depictions.
Then we get to the multiplayer, which has always been the reliable meat-and-potatoes of the Halo franchise, and yet which was infested with microtransaction nonsense here, while 343 also made the decision to eliminate the popular split-screen multiplayer mode entirely.
The moment-to-moment gunplay is still fun enough that it'd be unfair to call Halo 5 bad, but it nevertheless represented the series at its most utterly pedestrian and uninspired.
Hopefully the upcoming Halo Infinite might course-correct things, though given its evidently rickety development and quasi-open world presentation, it could very well be another disappointing misstep.