10 Video Game Sequels That Made Everything Worse
6. Tomb Raider: The Angel Of Darkness
Though it's right to say that the Tomb Raider series began to spin its wheels around the turn of the millennium, it wasn't until the release of 2003's The Angel Of Darkness that those wheels fell off entirely.
Developers Core Design, who were clearly thoroughly fatigued at having produced annual Tomb Raider games between 1996 and 2000, nevertheless endeavoured to make their first outing on PS2 hardware a far cry from the series' formula.
The hope was that The Angel of Darkness could compete with more modern action-adventure games by touting a grittier, more cinematic style, introducing RPG elements such as interactive NPCs, offering a greater emphasis on stealth ala Metal Gear Solid, and even a second playable character, Kurtis Trent.
Yet due to the game's infamously roughshod development, it ended up being littered with bugs, forced players to contend with a terrible camera, and was basically an ambitious-yet-failed attempt to move the series forward.
As a result, the Tomb Raider IP was put on ice for the next few years, and only fully regained its popular footing with Crystal Dynamics' Uncharted-esque reboot in 2013.