10 Video Game Studios Killed By Electronic Arts

2. Visceral Games (1998 - 2017)

Ea video Games
Visceral Games

The most recent in EA's 16 year-long killing spree, Visceral Games was initially founded as EA Redwood in 1998. They started off developing entries in the Tiger Woods PGA series, before moving onto develop several Lord of the Rings and James Bond video games.

It wasn't until the release of Dead Space in 2008 that the studio began to make a name for themselves, rebranding as Visceral Games a year later. The success of the franchise landed Visceral the opportunity to produce an original title based in the Star Wars universe - codenamed Ragtag.

The rest is a sort of he said/she said affair, with some blaming creative lead Amy Henning, with others cursing the success of 2015's Star Wars: Battlefront for drawing attention away from the project.

Following a demo-review of the game in mid-October this year, a displeased EA took the somewhat drastic decision of closing the studio entirely. Ragtag will live on, with EA Vancouver taking over creative control. Whilst many see this as a "vote of no confidence" in the single player market, personally I see it as a vote of no confidence in EA's ability to produce anything that can't be plugged with microtransactions.

 
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Lewis Parker hasn't written a bio just yet, but if they had... it would tell you to follow him on Twitter @LPCantLose, and to make sure you stay hydrated.