10 Video Game Tropes We're Sick Of
6. The Permanently Missable Collectable
The main quest line has been taken care, as well as all the side quests. That 100% completion figure is in sight. You've just go to do a bit of hunting around the map. No problem. Maybe you'll find something new, try something differently. No worries.
Alright, you're having a bit of trouble. No harm in looking up the location of that one item online. After all, you've already spent hours scouring the map; getting a bit of help to find that last McGuffin is acceptable.
But then it dawns on you. You done goofed, and there's no going back. Unless you start the entire game over. To even contemplate the idea is too much.
This trope is particularly galling. Sometimes, it's not even the game developer's intention to include one or more permanently miss-able collectables. Sometimes, certain items can only be claimed during a specific quest or area you can't go back to. A recent example of this would be the collecting of Gwent cards in The Witcher 3: The Wild Hunt. Given the sheer size of the game and number of hours needed to finish the main and side quests alone, the act of finding or winning every last card was a taunting task to begin with, but the fact that the player isn't even informed that 13 of the 195 cards in the base game are miss-able, only to find out the hard way... is a punch in the gut.