10 Video Game Where You Can Gamble To Gain Ultimate Power (Or Lose Everything)
High-risk, high-reward is the name of the game!

Gambling in video games is typically much, much safer than its real-life equivalent, as you don't bet anything of real-life value. However, this doesn't mean that making virtual bets is completely risk-free.
Some games out there like to spice things up with gambles where you can either win the ultimate power… or lose everything.
Sometimes, the greatest of prizes comes with an equally terrible risk. You might gain an overpowered skill or an extremely rare weapon, but if you fail to get them, you will be punished with the worst outcome imaginable. Which of these two alternatives you'll get is completely up to good luck.
RNG and luck-based mechanics are nothing new in the world of gaming, but in the case of these unique gambles, your luck might be the difference between becoming the epitome of power or losing everything you hold dear to your heart. It's an experience that's guaranteed to give you adrenaline-pumping fun and absolute misery in equal measure.
If you don't mind putting everything on the line for a chance at gaining true power, the following items might be of interest to you.
Just be warned—luck can be a fickle thing.
10. Trauma Savant - RimWorld

RimWorld is a survival management game that is almost completely driven by chance and streaks of good luck (or lack thereof).
Good and bad stuff just happens to you, but there are some things the player can actively bet on.
Out of all of them, gaining the Trauma Savant trait may be the most dangerous case of taking chances.
Trauma Savant is a secret medical condition in which severe brain damage causes your settler to lose all speaking ability, but in exchange for enhanced reflexes, strength, and eye-to-hand coordination.
The trait can make your settler a production and combat powerhouse, being able to outdo even experts in their respective fields, but since it’s gained by surviving a dangerous brain injury, the process of obtaining it is like playing Russian roulette with a fully loaded revolver and hoping the bullets won’t kill you.
Each time your settler suffers brain damage, it has a 12% chance of gaining the Trauma Savant trait. The other 88% will result in, well, brain damage, which, as is the case in real life, has a very low survivability rate.
Farming the trait is basically equivalent to shooting people in the head and hoping one of them comes out a superhuman instead of dead.