There was only ever one game that was going to make it to the number one slot. With a development schedule lasting fifteen years, Duke Nukem Forever represented a slow death for a beloved franchise that should've been left alone. Over the course of its decade and a half of development time, Duke Nukem Forever became something of a joke, a project that would never come to fruition. And, if it did, there was no hope that it could possibly live up to all those years' worth of expectations. After countless false starts, it was finally confirmed that Gearbox Software were actively working on the title, with a release coming in May 2011. True to form, Duke Nukem Forever was delayed another month, finally launching the following June. Despite almost everyone secretly hoping otherwise, Duke Nukem Forever ended up being exactly as expected. A disappointment. The game wasn't even a spectacular failure. It was playable, it wasn't the worst looking game of the year, and parts of it were somewhat inspired. Unfortunately, the tiny flashes of brilliance were too few and far between, and playing through Duke Nukem Forever was a depressing experience for fans of the classic series. With tired jokes, outdated attempts at shocking the player, and dull, generic gameplay, Duke Nukem Forever was truly a product of its overly long, confused development. Ultimately, even if Duke Nukem Forever had offered a coherent, exciting experience at the end of its development hell, there was no way it could compete with the nostalgia fans felt towards the original games. The fifteen year development time had seen to that. Beyond never being released in the first place, it was impossible for Duke Nukem Forever to escape its doom. https://www.youtube.com/watch?v=wVuuyRGB_BA