John Romero's about to make you his bitch. Suck it down. These are the two phrases that were used on posters, in an attempt to try and sell Ion Storm's notorious FPS disaster, Daikatana. Early showings of the hyped game at 1997's E3 were unimpressive, with outdated graphics and clunky animations. To top it off, id Software were in the process of launching the impressive, ground-breaking Quake II engine. Romero made the decision to push back the game to a 1998 release, and switch over to the Quake II engine as soon as possible. Unfortunately, Romero's new and inexperienced team soon came to the realisation that switching over would not be as straight forward as originally planned, requiring 11 months of work for a total rewrite. Eventually, Daikatana was launched in April 2000, 3 years after originally planned. Buggy, barely finished, and a total anachronism in a market that had already seen popular releases like Half-Life and Medal of Honor, Romero's game was critically panned. Daikatana just about made back its production costs, but will forever be known as Romero's biggest video game failure. https://www.youtube.com/watch?v=4zFxpFbSLYI