10 Video Games Cancelled For The WORST Reasons

3. Timesplitters 4 (EA)

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Free Radical

In a market oversaturated in cookie-cutter first-person shooters (flavoured with one of three distinct cordials - World War 2, Modern Military Versus Middle-Eastern Generic Baddies, and Slightly Futuristic So All The UI Is Glowing Teal), you'd think that any variety would be welcomed with open arms.

Enter Timesplitters, the only game series that allows you to play as a gang of monkeys armed with bricks fighting minigun-toting humanoid ducks. A game series whose storyline involves you fighting off a zombie invasion one minute, and a robot uprising the next. Variety? Check. Big check.

Yet that variety would be its downfall. This was, after all, a time of realistic, gritty first-person shooters, and so Free Radical threw its big bets on Haze, the internet-proclaimed "Halo-killer" (which was, rather ironically, criticised for being "too generic").

Timesplitters 4 was regarded as simply too varied to market properly. With so many unique characters and storyline leaps, publishers considered it as too risky to take on (with publishers moving yet more towards needing a clearly-defined demographic, a niche, to sell to).

I guess "you know all the people that still buy military shooters? Literally everyone else" isn't a good enough market suggestion...

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.