10 Video Games You Can't Explain Without Sounding Like A Psychopath
7. Manhunt
Good luck explaining: Why you totally enjoy seeing how gruesome the kills can be. Usually the top spot-taker for a list going anywhere near the idea of gratuitous violence and gore, Manhunt's brilliantly cerebral mix of stealth-based gameplay and an unbeatable atmosphere plays on your darkest and most macabre thoughts. A journey into the bowels of Rockstar's most controversial title is one that actually starts to make you feel on-edge, something akin to having to go down a questionable-looking alley on your way home in the middle of the night. The thing behind all of the controversy is that Manhunt is actually a terrific game in all respects. The slow pendulum-swing of power between you and your adversaries takes many twists and turns throughout, but you'll go from starting out as a somewhat scared, trepidatious survivor killing with plastic bags and shards of glass, to a proficient shadow-stalking shotgun-toting killer, playing the AI off each other as they attempt to keep up. When it comes to the killing itself there's a great risk-reward system in place, as contextually your actions are always being filmed by the heinous disturbed director Lionel Starkweather (played by Brian Cox), so when you're approaching an enemy with a weapon equipped you'll get a reticule that gradually changes colour depending on how long you can stalk behind them - saving the bloodiest kills for those who are confident enough to linger long enough. "How bloody" you ask? Well you can take the business end of a razor-sharp scythe to the middle of a gentleman's gentleman, if that helps?