10 Video Games You Can't Explain Without Sounding Like A Psychopath
5. Carmageddon
Good luck explaining: Why tearing off and mowing through a pack of civilians is so much fun. "Points for running people down eh? And a bonus if you hit someone's grandma? Where do we sign up?" Said no one ever - at least not right away anyway. Carmageddon has slowly become the sort of thing that would never get greenlit by a major publisher these days - which is why original developers Stainless Games have taken to Kickstarter to get a fan-funded project going. In a fantastic turn they've actually succeeded too, asking for a paltry (in gaming terms) $400,000 and receiving $625,143 for their efforts, with some lifelong fans contributing over $10,000 to make sure their favourite franchise comes back in style. So what would generate such dedication amongst a fan base? In fact can you think of a franchise that if it was cancelled, enough people would bandy together to fan-fund a resurrection? Something tells us despite Destiny's impending FPS-domination, a few neighbouring countries couldn't cobble together the requisite $500,000,000 to get a sequel off the ground. But we digress, the beauty of Carmageddon's controlled demolition is in its initial simplicity, as in a similar vein to the Twisted Metal games they're both born from a time when the industry was all about the most ridiculous teenage whim-fuelled fantasies you could think of. The very idea of driving things like a giant red car with a mohawk whilst side-swiping and burning pedestrians alive was just the right kind of mother-scaring "Hey check this this out!" fun we loved to revel in.