10 Video Games Everyone Wanted (But Hated)

8. Assassin's Creed Valhalla (2020)

Duke Nukem Forever
Ubisoft

Once upon a time (2007, to be precise), Assassin's Creed was a unique proposition, drawing from big gaming successes, such as Prince Of Persia, and real-world influences like parkour, laid over an engrossing generic blend of sci-fi and history. It allowed the player to enter the past via genetic memories in an attempt to resolve an age-old struggle between the Order of Assassins and the nefarious Templars.

Though the series fell into a rut, supplying gamers with essentially the same game each time, it nonetheless kept things interesting enough to retain the anticipation surrounding them. That was until the company decided to evolve things, emphasising combat and exploration over stealth, with Assassin's Creed Origins, Odyssey and Valhalla.

With a successful launch and initial praise, things were going swimmingly for the latter, capitalising on the Viking hype generated by a heady combination of Marvel and the hit History Channel series. But a myriad of problems generated fan backlash the like of which few other entries have seen.

Amongst the issues were powerful gear sets locked behind additional payments and an unwieldy customisation feature, which cost in-game loot to use. On top of this, the title had a host of bugs, many introduced to the game by post-launch content. Fans were dismayed with the results, all leading to a pervasive belief that Ubisoft placed the store ahead of the actual game.

Contributor
Contributor

The definitive word sculptor, editor and trend-setter. Slayer of gnomes and trolls.