10 Video Games Impossible To Beat Without A Guide

8. The Legend Of Zelda

LA Noire Interrogation
Nintendo

One of the most revolutionary games ever made, and also one specifically designed to make sure you get lost.

Now, I understand that Miyamoto and his team originally wanted Zelda to be an adventure, so of course it's okay that the game doesn't outright tell you everything and lets you get absorbed into its world. But there's a line, a point where that starts to sound like more of an excuse for shoddy design.

For instance, while putting a black box right in front of the player's eyes is a great visual cue to go towards it, resulting in Link getting his sword, that's kinda the last time that happens. There are tons of caves in this game, and most if not all of which you will pass right by because they're each behind a wall pixel that looks exactly the same as the other wall pixels.

In Castlevania, this works better because chances are good that you'll hit a breakable wall with your whip while fighting a monster, and at that point you'll realize that other walls can be broken with your whip. Meanwhile in Zelda, you need to use bombs, which don't just grow on trees, so you're gonna be saving them up and not just using them willy nilly.

Not only do you need a guide to see what walls are destructible and how to even get into the dungeons, let alone solve the puzzles inside, you need a guide because the game decided that, for a map, you'd have to make do with a little gray box.

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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?