10 Video Games That Were Scored Way Too Highly On Release
7. Shadow Of The Colossus
IGN: 97 Gamespot: 87 Eurogamer: 100 Cry WTF, and let slip the dogs of fanboy-defence, as we attempt to say that Shadow of the Colossus' was something other than the second coming of the Messiah himself. There are a great many things that Colossus does very well - one of which being a to-this-day unmatched sense of scale and weight when it comes to watching the titular Colossi amble about their respective lands. Some take to the skies as you attempt to hold on for dear life, others drag you into the depths of the sea, and the rest remain on-land readying various-sized slabs of concrete to thwack you with - should you attempt to take them down. These battles are the good stuff. What's not so great, and instead can be incredibly repetitive, is after felling either of these creatures your character blacks out, only to reawaken back at a temple in the centre of the land. You'll then hop on your horse and take off for another 20-odd minutes to find another creature. And that's all you do, 16 times. Sure the whole thing was a huge breath of fresh air when it came to a pretty interpretational narrative, a gorgeous soundtrack and some very heavily repercussive final moments, but part of the reason these did so incredibly well was due to a gaming landscape that was still staring slack-jawed at the likes of God of War. So much so that - you could say - we didn't want to acknowledge Shadow's great message of player agency and consequence was done greater service on player forums than in-game.