10 Video Games That Were Scored Way Too Highly On Release
6. Watch Dogs
IGN: 84 Gamespot: 80 Eurogamer: 70 This is one of the most easily agreed-upon entries on the list, as regardless of how much you let the shiny new console, shinier new game-hype get to you, after you'd clocked the story there was absolutely nothing to do. Recently Ubisoft trotted out their additional DLC of letting you take control of T-Bone (who?) for the sake of some more high-tech GTA-style gameplay. The problem though, is that for all of Watch Dogs' hacker-lite, "F the man!" mentality, the whole package feels like one of the most soulless, corporately gutted titles there's ever been. Whereas Mass Effect 3 sold back core elements of the story to an on-disc experience that still had a beginning, middle and end - and Destiny is attempting to sell us an entire narrative after the fact - Watch Dogs plays like an exercise in box-ticking elements from Ubisoft's other games. It's definitely easily playable and enjoyable, and in the essential title-starved landscape we find ourselves in, it was suitably lapped up by thousands to the tune four million copies sold throughout its first week. However it's very easy to identify the many, many things it does wrong on many levels.