10 Video Games That Should’ve Quit While They Were Ahead

10. Dead Space

It was 2008 when survival horror fans first became acquainted with Isaac Clarke, the Necromorph scourge and the dread following them both. The original title was a haunting experience; navigating the bloodied halls of the Ishimura, scraping precious scraps of health and ammo out of every corner (provided you're on higher difficulties, otherwise you're a rich engineer indeed), and both fleeing from and re-slaughtering the animated corpses of the ship proved to be wonderfully tense. Dead Space 2, however, was a touch murkier. Voice acting did wonders for the henceforth unrelatable cast (particularly Isaac, better known as the bucket-headed mannequin we played in the first game), but as the sheer absurdity of Unitology and the game's poorly defined conflicts came to light, its catalytic spark began to fade. Dead Space 3 drove the nail in the coffin by tossing token side characters into the mix and disregarding the series' already dwindling survival horror elements altogether, instead opting for a generic first-person shooter that couldn't frighten a newborn kitten. It didn't appeal to the thrill-seekers who bought the first one, and was so lacking in distinguishing qualities that no shooter fan would give it the time of day. Truly it was better off dead.
 
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Contributor
Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.