10 Video Games That Should’ve Quit While They Were Ahead
9. Soul Calibur
To its credit, Soul Calibur peaked far later in its life than most fighting games. For all the work on the games, modern Tekken and Street Fighter tournaments still place age-old instalments on a pedestal. New releases are included, but often swept aside by the sheer size of the veteran fan base preferring the classics. Contrastingly, and despite Soul Calibur's minimal tournament following, there is still a general consensus of the fourth game, released in 2008, being the IP's highest point. With superb visuals for its age, an engrossing if by-the-books character creation system, and the same tried-and-true combat, SC4 was popular among die-hard fans and casual fighters alike. Subsequent releases have yet to find the same balance. The shift to online-centric content has left Soul Cal fans starved for local co-op and single player fun - by all rights the pillars of the franchise's success. Can't even laugh at the atrociously written character narratives nowadays.
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.