Even the gaming giants of Bethesda can suffer the indignity of struggle. Doom 4, the natural successor to the underrated Doom 3, has been in development now for over 5 years and if sources are to believed it is a game struggling to attain traction in relation to a release. There have seemingly been two iterations of what Doom 4 could and can become. Its pre-2011 version focused on the cinematic, creating a spectacle that would rival other first-person shooters such as the gargantuan Call of Duty Series and of course Halo. But ostensibly the air of mediocrity that accompanies such a project left a bitter taste in the developers' mouths. Hence the decision was made to send the game back to the drawing board for a reboot much more aligned to their original vision. The troubles that blight Doom 4 can logically be seen as something borne of the desire to desperately innovate and push the gaming genre further by introducing new ideas and branching into unknown territories. The reboot of the game itself was purely down to its first version feeling generic, bland and contemporary, while the reboot itself is one hoping to become a more immersive and intriguing experience. Whatever happens to Doom 4 ,it would be a real shame if the once pioneer of shooters never sees the light of day again.