10 Video Games That Aged Badly For Surprising Reasons

1. The Beginning Of The Microtransaction Market - Elder Scrolls IV: Oblivion

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Bethesda Softworks

Skyrim took the best parts of Oblivion and rolled along to improve them, or at least reuse them, leaving most of the detritus behind. And Oblivion certainly has its fair share of issues, nobody can realistically deny that - but many still cling to the fact that its a great game.

Occasionally you'll even find an Oblivion snob who will tout the earlier game's greatness over Skyrim's quality.

But when you're not underneath bridges looking for literal trolls you can easily remember that Oblivion was basically the start of the paid DLC market. Until Oblivion most games that had ample microtransactions were 'freemium' games that you could pick up for free, or at least cheap, and buy cosmetics or even powerups.

Second Life was one of the earlier models that allowed folks to spend real money for in-game things. Microsoft allowed microtransactions on X-Box Live to get little things for 360 games.

And then in 2006 came Bethesda's 'Horse Armor Pack' for Oblivion. Bet you forgot about that, huh? Largely considered the trend-setter that eventually gave us loot boxes and similar functions.

Oblivion started all that and when we look at our pretty horse armor we can't help but remember - we helped shape this world by accepting this new idea.

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.