10 Video Games That Didn't Know When To End

1. Lost Odyssey

Though I admire the ambition of Lost Odyssey's epic scope, this is another case of a JRPG that just doesn't know when to call it quits; it doesn't help that the story is incomprehensible (like so many games in the genre) and the characters are impossible to identify with, but the difficulty spikes mean that you'll spend far too much time grinding and not enough actually moving on with the story. Basically, all of the bosses have one major technique or trick to being beaten, and if you don't figure that out, you're screwed. This makes the game far more challenging, and often you'll realise that the only thing to do is go grind out a few levels and return. This would be fine if it happened occasionally, but I wound up doing this for even regular enemies, even when I didn't consider myself under-leveled. So many people I know didn't even get to the end of the second disc, let alone the third or fourth. I honestly wish they'd focused on a more cohesive game that doesn't need to be easier, but just less laborious. Repeating the same cycle for challenging enemies is so tiresome, and though a lot of RPGs do it, few do it with such a flagrant regard. Which games do you think really could've been shorter? Let us know in the comments below.

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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.