10 Video Games That Fixed Themselves Too Late

9. The Division

the division
Ubisoft

It would be unfair to call The Division a "broken" game on launch, but it was certainly a disappointment, with its huge open world feeling weirdly empty, and Ubisoft offering up little to keep players engaged once the relatively brief campaign was done with.

The lackluster endgame just wasn't what players had been promised, and so within three months of its March 2016 release, the PC player count was down a whopping 93%.

But Ubisoft dug their heels in and refused to take a decisive "L," delivering a glut of DLC both paid and unpaid, culminating in the massive free 1.8 update, released in late 2017.

This update delivered a new area of land, new PvE and PvP modes, smart revisions of the game's divisive Rogue mechanics, and literally dozens of quality-of-life changes.

Two years after it launched, The Division was a very different game, with a greater emphasis on player customisation, a satisfying loot loop, and a wholly more diverse array of content on offer.

But it's also fair to say that almost two years is a long time to wait for a game to go from "OK" to great, and with murmurs by late 2017 that a Division sequel was on the way, many players simply opted to sit it out and wait for the follow-up to release.

To its credit, The Division 2 did clearly learn from many of the original's mistakes, though the first game took its sweet time getting to where it needed to be.

Advertisement
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.