10 Video Games That Fixed Themselves Too Late
8. Ni No Kuni II: Revenant Kingdom
Though it was largely well-received by critics, Ni no Kuni II: Revenant Kingdom was one of 2018's biggest gaming disappointments.
The most common complaint levelled against the JRPG was the ludicrously low difficulty level, ensuring that even on the highest difficulty at launch, battles were too easy to be much fun.
Given that the previous game was decidedly more challenging, fans were outraged and vocally expressed their feedback, leading developers Level-5 to release a "Difficulty Patch" three months later, which finally added Hard and Expert difficulties to the game.
These new modes significantly reduced the player's attack power while increasing the damage taken by enemies, ensuring that players using these difficulties couldn't just cheese their way through fights and had to actually apply some level of strategic thought to encounters.
The update totally reinvigorated the combat, as the game went from offering no incentive for players to experiment at launch, to revealing the creative depth of its combat options when players were actually given some push-back.
But taking three months to deliver some fairly basic mathematical alterations isn't exactly impressive, and given that many players had either beaten the game already or simply moved on out of boredom, it was the definition of too little, too late.