10 Video Games That Fixed Themselves Too Late
6. Diablo III
Diablo III's initial May 2012 launch was, to be blunt, a trainwreck.
The massively anticipated RPG was beset by two major issues: Blizzard insisting upon always-online DRM which left many players unable to play due to pervasive server issues, and an Auction House which allowed players to buy loot with real money, in effect undermining the game's much-loved loot grind loop.
Fans held nothing back letting Blizzard know their distaste for these game-breaking features, and though Diablo III sadly never got an official offline mode, the server issues did subside in the weeks after launch.
Meanwhile, the Auction House unfortunately couldn't simply be turned off without further breaking the game's economy, but even so, it wasn't until June 2014, over two years after the game launched, that it was finally shut down.
But Diablo III really came into its own with the release of 2014's Reaper of Souls expansion, launched a few months before the closure of the Auction House, which introduced a new hero, raised the level cap, delivered major loot drop improvements, and basically gave players the game they should've had back in 2012.
Between the absurd amount of time Blizzard took to fix Diablo III and the fact that they still dared to charge money for the expansion, a lot of crestfallen players had simply moved on.
Anxious fans surely have their fingers crossed that Diablo IV won't repeat the same mistakes, and though Blizzard has already confirmed it won't feature an Auction House, they've also stated it won't have an offline mode either. Boo.