10 Video Games That Fixed Themselves Too Late
5. SimCity
2013's SimCity reboot had one of the roughest launches of any game of the last decade, with many reviewers urging players not to buy the game due to its always-online DRM, which due to persistent server issues would result in lost saves and a simple inability to actually play the game.
The complaints were vociferous enough that Amazon temporarily removed the game from their storefront, while Maxis officially admitted that they didn't prepare enough servers to deal with player demand, requiring them to add more post-launch.
Worse still, EA flatly refused to offer refunds to affected customers, resulting in disgruntled customers filing a petition with the White House regarding refund policies on always-online games.
EA released numerous patches to fix issues, though dismissed the notion of including an offline mode, something which players eventually discovered could be manually achieved by editing a single line of the game's code.
EA finally relented and released an official mode in January 2014, some 10 months after release, by which point many thoroughly pissed off players had jumped ship to one of the many dozens of other games in their backlog. Terrible.