10 Video Games That KNEW You'd Try To Cheat - Commenter Edition

Act like a cheating scumbag, get treated like a cheating scumbag, according to these titles.

Arkham Origins
WB Montreal

Nobody likes a cheater. Whether it's taking a sneak peak at an opponent's poker hand, deflating footballs to gain an unfair advantage or hiring someone to break your competitor's legs to effectively end their career, it's a practice rightly frowned upon.

Video games, however, are a different story. For a player to cheat, the ability to do so must first be programmed into the game's code by the developers themselves. Punishing players for utilising a feature that was specifically implemented seems ever so slightly unfair, to say the least. Of course, there are other ways to cheat - exploiting flaws in the game's mechanics, repeatedly saving and loading or simply looking up puzzle solutions on the internet are all opportunities ripe for the taking.

But what happens when the devs wise up to your schemes? Whether it's through patching in a response to well-known exploits or simply pre-empting player misdeeds, some attempts at cheating are met with pretty entertaining responses, from simple chastisements to full-on gory retribution.

After compiling a list of these vengeful developers, we received an absolute torrent of other suggestions that were just too good not to discuss further. Here are some of the best!

10. Battletoads/Double Dragon - The Dark Queen Doesn't Cheat

Arkham Origins
Tradewest

A beat 'em up developed by Rare and Tradewest in 1993, Battletoads/Double Dragon was a crossover between two notoriously difficult franchises of the era. Battletoads in particular was infamous for its punishing friendly-fire and now-legendary Turbo Tunnel sequence, leaving countless smashed NES controllers in its wake.

The existence of a scant few cheats in the original game was, for some, the only way to make it to the end. Attempting to use cheats in this similarly challenging title, however, was a surefire route to humiliation.

When selecting their characters, players could enter a code which would then reward them with 10 lives and also the ability to select a level - taking them straight to The Dark Queen's headquarters if they so desired. However, after the gruelling punch-up with the intergalactic dominatrix herself, the game's actual ending is replaced with a chastisement from Professor T. Bird, stating: "Well done boys, but at least The Dark Queen doesn't cheat! Try again without the warps."

The player is then booted back to the title screen to attempt to play properly. The actual ending is hardly any better, consisting only of a brief moment of dialogue between the Toads and the Lee twins, whose character portraits are so terrible you'd be relieved not to have seen them.

Contributor
Contributor

Neo-noir enjoyer, lover of the 1990s Lucasarts adventure games and detractor of just about everything else. An insufferable, over-opinionated pillock.