10 Video Games That Offer Their Best Content AFTER You Beat Them
7. The Everfall - Dragon's Dogma
Capcom's 2012 cult classic RPG sets players on an epic quest to kill the evil Dragon Grigori, and after chipping away for several-dozen hours, Grigori is eventually felled in the game's "final" boss fight.
Except, the adventure is far from over at this point.
Grigori's demise causes the city of Gran Soren to sustain immense damage, opening up a hole to the Everfall, a mystical land where the game's most aggressive and challenging enemies reside.
Not only are you able to battle entirely new enemies and bosses, but loot around the city is remixed and the sheer look and feel of the world is so much more grimly ominous.
In the Everfall the player must destroy the game's real final boss, Seneschal, after which they themselves take up Seneschal's mantle as a God-like conqueror entrusted to preside over the world.
At this point, the player's ability to interact with the world around them is massively limited due to their invisibility, and the only way to decisively roll credits on the game is to kill yourself, breaking the cycle as it were.
Given that so many post-game experiences provide only superficial revisions of the over-world, the sheer ambition and scope of the post-Grigori overhaul is insanely impressive.